Archive for the Uncategorized Category

On the State of the Industry

Posted in Uncategorized on November 3, 2008 by nickhalme

[Cross posted on Destructoid]

While I was browsing the usual suspects for gaming news today I noticed something very ordinary that struck me as unusual – a thumbnail of what looked like an N64 era Hulk about to throw a car. It’s a mobile phone game. Business as usual; it’s a crappy cash in doomed to disuse and neglect. But it got me thinking about how far the industry has come, and it’s not the rosiest picture.

Read more »

www.freetoplay.biz is looking for writers

Posted in Uncategorized with tags , , on August 7, 2008 by McElroy Flavelle

Our good friend Adrian Crook runs www.freetoplay.biz and is in the market for some new writers. See his post below…

FreeToPlay.biz is looking for an insightful industry commentator to join our team. FreeToPlay.biz covers social games, online games and virtual worlds for industry insiders. For more info on who we are, see the “Who is” section of the site.

Our selected writer will be capable of creating news with analysis, crafting fact-supported feature articles and conducting insightful interviews. The job can be done from your laptop anywhere in the world, but some paid travel (i.e. to cover conferences) may be involved.

Application criteria:

· Please provide only one submission. Must be online game or core game business related, not a game review.

· If you don’t have a submission directly related to the topic, submit your best piece of critical analysis and explain your background/knowledge of the online gaming or core game business.

· Must have passion for business side of the game industry, be professional and articulate and available to post with consistency and meet editorial deadlines.

· Regular online writing rates apply, with performance bonuses.

Please review some our most popular posts (here, here and here) to get an idea of what we’re looking for before applying.

Express your interest by sending the aforementioned materials to:

F2Pwriter@gmail.com

Teaching the player to Play

Posted in Uncategorized with tags , on February 25, 2008 by McElroy Flavelle

I’m trying to think of the best games for teaching a player control schemes.

Pick up and play casual games are not what I have in mind.

Bioshock threw player right in and it worked.

What other games have done this? 

Are there any sports games or is it only casual flash games and FPS’s where the controls haven’t really changed in 20 years? 

Basically who has the best interactive tutorials?

Sheep Happens on WiiCade!!

Posted in Uncategorized with tags , , , , on February 14, 2008 by chassel

Hey everyone,

Sheep Happens is the game the Martini 5 (Dan Bittencourt, Davi Costa, Chris Savory, Tyler Hitchings, and myself Grayson Scantlebury) created for our flash game in term 4. We recently released it on the Wiicade so that Jacob could show it off during GDX. In the last 5 days there has been over 1200 Downloads and it has reached the front page!. Go check it out and if you have a wii by all means go get it and play.

(Keep in mind the game has not been finished, victory screen, instruction, credits, a good portion of our sound effects are unfortunately all missing, but its still a blast to play.)

Thanks everyone!

-Grayson

ARTimation is coming

Posted in Uncategorized with tags , , on February 11, 2008 by McElroy Flavelle

This was sent over by the nice people at AI…
Vancouver (February 7, 2008) – Do you think you have what it takes? The Art Institute of Vancouver is calling all aspiring high school student film makers, game developers and animation artists to submit their entries in one of this year’s ARTimation competitions.

On March 1, 2008, The Art Institute of Vancouver will be hosting ARTimation, a media arts festival featuring the areas of gaming, animation, visual effects, film, and recording arts in an innovative and interactive learning environment. The event will be held at the Rocky Mountaineer Station in Vancouver from 11am to 11pm and will include a wide range of stimulating activities such as game play, film screenings, production workshops, hands-on drawing tutorials, industry-insider information sessions, and high-profile keynote speakers.

Design Challenge Winner

Posted in Uncategorized on January 30, 2008 by McElroy Flavelle

After a long wait we’ve finally managed to secure the results of our first design challenge.

The judges were Adrian Crook, Andrew Laing and Jacob Tran.

The original posting with all the submissions is here. 

And the winner is…

Nick Halme and Flight of the Apple Bandit!

Congratulations Nick, we will contact you about claiming your Prize.

New Designers: READ THIS

Posted in Uncategorized on January 23, 2008 by McElroy Flavelle

Chris HeckerChris Hecker said…

10 things you can do to get a job in the game industry.

The man is a vet.

You probably aren’t.

He works with Will Wright on Spore.

You probably don’t.

So listen up when the man speaks.

Music at play

Posted in Uncategorized on December 5, 2007 by McElroy Flavelle

This site has got a couple different little rhythm toys each with their own accompanying visual package.

It’s By no means a game (there’s no win condition) but a fantastic play experience.

With great music and cute graphics to boot.

Give Dubselector 3 a shot and if you’re interested try some of the others.

Really neat stuff.

Video Game Music Video

Posted in Uncategorized on December 3, 2007 by McElroy Flavelle

This is the video for Sharks by Cadence Weapon an MC from Edmonton.

If you like games it’s worth checking out.

Crazy Cube

Posted in Uncategorized on November 30, 2007 by McElroy Flavelle

A mentor at school brought this game to my attention.

It’s very simple but incredibly engaging. A great example of how to ramp up difficulty at a pace that lures players further into the game.

I’ve seen a sequel that attempted to add some sort of story and fancier graphics. Seemed to be an example of mucking up a great simple mechanic by complicating it with irrelevant distraction.

Anyhow here’s the original Crazy Cube developed by 2dplay.com.