A lot has changed since the last post about the game Forget Me not Annie. The progression of the game has flown by and things have changed more frequently than any of us could have imagined. Here is a quick breakdown about what has changed since the original post of what Forget Me Not Annie is.
GAME MECHANICS
So the main mechanics of the game have changed numerous times. We have finally settled on what we want and the game the final version of mechanics are as follows.
-The player has the ability to use telekinesis on almost all objects in the world.
-the player can control a distance of which they are holding an object.
-The player can summon Annie’s companion Howard the teddy bear.
-The player can interact with Howard by picking him up and controlling his distance.
-Once Howard is in the world they player can hit the “Y” button and swap places with him
Because Forget Me Not Annie is a puzzle game, we use these game mechanics to progress through the game world.
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