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	<title>Comments on: Far Cry 2 &amp; Responsibility</title>
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		<title>By: gd08carlos</title>
		<link>http://vancouvergamedesign.com/2008/11/05/far-cry-2-responsibility/#comment-554</link>
		<dc:creator><![CDATA[gd08carlos]]></dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:27:14 +0000</pubDate>
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		<description><![CDATA[You know, I felt the same way while playing FarCry 2, the only repercussion I had by shooting a &#039;buddy&#039; was that he didn&#039;t appear in the game any more. I haven&#039;t finished it yet, I&#039;m probably like one or two hours into the story, but in the end, it really does feel like GTA, being able to get Safe Houses and roam Africa. It felt very free, and I loved that. I&#039;ll probably play it like I play GTA these days, not caring about missions but instead getting to know the whole place, and getting blood diamonds, scouting guard posts and such, and then probably in the end I&#039;ll do the main story.

Great post!]]></description>
		<content:encoded><![CDATA[<p>You know, I felt the same way while playing FarCry 2, the only repercussion I had by shooting a &#8216;buddy&#8217;was that he didn&#8217;t appear in the game any more. I haven&#8217;t finished it yet, I&#8217;m probably like one or two hours into the story, but in the end, it really does feel like GTA, being able to get Safe Houses and roam Africa. It felt very free, and I loved that. I&#8217;ll probably play it like I play GTA these days, not caring about missions but instead getting to know the whole place, and getting blood diamonds, scouting guard posts and such, and then probably in the end I&#8217;ll do the main story.</p>
<p>Great post!</p>
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