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	<title>Comments on: PAX 2008 and Starcraft II Impressions</title>
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		<title>By: Osama</title>
		<link>http://vancouvergamedesign.com/2008/09/04/pax-2008-and-starcraft-ii-impressions/#comment-388</link>
		<dc:creator><![CDATA[Osama]]></dc:creator>
		<pubDate>Thu, 11 Sep 2008 02:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=386#comment-388</guid>
		<description><![CDATA[Thanks for the heads-up Nick! I&#039;ve been watching for Star Craft news like crazy and your post actually gave some insight I haven&#039;t seen anywhere else!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the heads-up Nick! I&#8217;ve been watching for Star Craft news like crazy and your post actually gave some insight I haven&#8217;t seen anywhere else!</p>
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		<title>By: Inside Vancouver Film School - Dispatches from PAX</title>
		<link>http://vancouvergamedesign.com/2008/09/04/pax-2008-and-starcraft-ii-impressions/#comment-373</link>
		<dc:creator><![CDATA[Inside Vancouver Film School - Dispatches from PAX]]></dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=386#comment-373</guid>
		<description><![CDATA[[...] is now posting his very detailed impressions on the games he scored hands-on time with. Including Starcraft II. So, yeah - worth reading.  Posted in: Game Design   &#171; Previous post   &#160;   Recent Posts [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is now posting his very detailed impressions on the games he scored hands-on time with. Including Starcraft II. So, yeah &#8211; worth reading.  Posted in: Game Design   &laquo; Previous post   &nbsp;   Recent Posts [...]</p>
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		<title>By: nickhalme</title>
		<link>http://vancouvergamedesign.com/2008/09/04/pax-2008-and-starcraft-ii-impressions/#comment-371</link>
		<dc:creator><![CDATA[nickhalme]]></dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=386#comment-371</guid>
		<description><![CDATA[If you&#039;re not there to get your hands on some game you would kill for, you&#039;ll hate it.  They weren&#039;t ready for 50,000 people (from last year&#039;s 20,000) so it may improve next year, but it was a glut.  It&#039;s a lot of unwarranted waiting, so unless you&#039;re really fervent you&#039;ll come away a bit disappointed.]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;re not there to get your hands on some game you would kill for, you&#8217;ll hate it.  They weren&#8217;t ready for 50,000 people (from last year&#8217;s 20,000) so it may improve next year, but it was a glut.  It&#8217;s a lot of unwarranted waiting, so unless you&#8217;re really fervent you&#8217;ll come away a bit disappointed.</p>
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		<title>By: McElroy Flavelle</title>
		<link>http://vancouvergamedesign.com/2008/09/04/pax-2008-and-starcraft-ii-impressions/#comment-370</link>
		<dc:creator><![CDATA[McElroy Flavelle]]></dc:creator>
		<pubDate>Thu, 04 Sep 2008 19:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=386#comment-370</guid>
		<description><![CDATA[How was PAX overall?  I heard lots of complaints about lineups etc.  Was it worth attending?]]></description>
		<content:encoded><![CDATA[<p>How was PAX overall?  I heard lots of complaints about lineups etc.  Was it worth attending?</p>
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