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	<title>Comments on: A Design Exercise: Create a Starcraft Unit</title>
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	<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/</link>
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	<item>
		<title>By: MotionSick</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-1029</link>
		<dc:creator><![CDATA[MotionSick]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-1029</guid>
		<description><![CDATA[Paladin

         race:Protoss
         Size:Small(2 slots on shuttle)
         Costs:150 Minerals  100 Gas
         Weapons:Psionic Sword 25 Damage(Bonus +3 per tech)
         Cooldown:30   Range:Melee  target:Ground  Type:Normal
                        Psi Beam 10 Damage(Bonus +2 per tech)
         Cooldown:22   Range:4         target:Air         Type:Concussive
         Hit Points:100 Shields:50
         Armor:1   Grounds Speed:Just like Zealot(Also benefits from Leg upgrade)
          Requires:Gateway-Citadel of Adun
          Build Time:50
          Sight Range:7
          Abilities:Shield Reinforment(En:50) AoE:2
 Increases shield armor of units affected by 1 for 3 minutes(or shield drains)
                      Blessing of Fury(En:50)[reasearched at citadel of adun)AoE:units close to Paladin(Firebat&#039;s Range)
decreases Zealot&#039;s cooldown to 15 for 3 minutes.
                       Blessing of Vitality(En:75) AoE:2 [Researched at citadel]
units affected recieve regeneration of thier Hit Points at the same speed they regenarate their Shields for 3 minutes.

Note:Al pally skills affect only ground units
Note2:Pally&#039;s energy increase is reseached at citadel

 An protoss troop suporter that can be used as an Mutalisk/Scourge marauder]]></description>
		<content:encoded><![CDATA[<p>Paladin</p>
<p>         race:Protoss<br />
         Size:Small(2 slots on shuttle)<br />
         Costs:150 Minerals  100 Gas<br />
         Weapons:Psionic Sword 25 Damage(Bonus +3 per tech)<br />
         Cooldown:30   Range:Melee  target:Ground  Type:Normal<br />
                        Psi Beam 10 Damage(Bonus +2 per tech)<br />
         Cooldown:22   Range:4         target:Air         Type:Concussive<br />
         Hit Points:100 Shields:50<br />
         Armor:1   Grounds Speed:Just like Zealot(Also benefits from Leg upgrade)<br />
          Requires:Gateway-Citadel of Adun<br />
          Build Time:50<br />
          Sight Range:7<br />
          Abilities:Shield Reinforment(En:50) AoE:2<br />
 Increases shield armor of units affected by 1 for 3 minutes(or shield drains)<br />
                      Blessing of Fury(En:50)[reasearched at citadel of adun)AoE:units close to Paladin(Firebat's Range)<br />
decreases Zealot's cooldown to 15 for 3 minutes.<br />
                       Blessing of Vitality(En:75) AoE:2 [Researched at citadel]<br />
units affected recieve regeneration of thier Hit Points at the same speed they regenarate their Shields for 3 minutes.</p>
<p>Note:Al pally skills affect only ground units<br />
Note2:Pally&#8217;s energy increase is reseached at citadel</p>
<p> An protoss troop suporter that can be used as an Mutalisk/Scourge marauder</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MotionSick</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-1028</link>
		<dc:creator><![CDATA[MotionSick]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-1028</guid>
		<description><![CDATA[Berserker

     Race:Terran
     Size:Medium(Uses 2 slots on dropship)
     Costs:125 Minerals 75 Gas
     Weapons:Machine Cannons  9x2 Damage(Bonus+1 per tech)
     Cooldown:17 Range:6 Targets:Ground Type:Normal
     HitPoints:125
     Armor:1       Ground Speed:Same as Goliath
     Requires:Factory-Machine-Armory
     Build Time:44
     Sight range:8
   

     An ground assaulter for the terran, It complements goliath forces for its superior ground weapons, but lack its ability of air fighting, making it not an substitute for goliaths and marines, also doesn&#039;t removes siege tanks since it can&#039;t attack defeses at long distances, It&#039;s uses are for taking out more efficiently units that enter the deadzone of siege tanks than the goliath, but this reinforcement comes at the price of less goliaths to deal with air marauders or less siege tanks that could make defenses crumble faster. 
      Good to complement drops and destroying Zealots and Zerglings that treaten stacioned siege tanks.]]></description>
		<content:encoded><![CDATA[<p>Berserker</p>
<p>     Race:Terran<br />
     Size:Medium(Uses 2 slots on dropship)<br />
     Costs:125 Minerals 75 Gas<br />
     Weapons:Machine Cannons  9&#215;2 Damage(Bonus+1 per tech)<br />
     Cooldown:17 Range:6 Targets:Ground Type:Normal<br />
     HitPoints:125<br />
     Armor:1       Ground Speed:Same as Goliath<br />
     Requires:Factory-Machine-Armory<br />
     Build Time:44<br />
     Sight range:8</p>
<p>     An ground assaulter for the terran, It complements goliath forces for its superior ground weapons, but lack its ability of air fighting, making it not an substitute for goliaths and marines, also doesn&#8217;t removes siege tanks since it can&#8217;t attack defeses at long distances, It&#8217;s uses are for taking out more efficiently units that enter the deadzone of siege tanks than the goliath, but this reinforcement comes at the price of less goliaths to deal with air marauders or less siege tanks that could make defenses crumble faster.<br />
      Good to complement drops and destroying Zealots and Zerglings that treaten stacioned siege tanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MotionSick</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-1027</link>
		<dc:creator><![CDATA[MotionSick]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-1027</guid>
		<description><![CDATA[I think you should change energy use to 100 to let behemoth&#039;s energy be 200 since he must have this amount of energy, nothing wrong with the unit, just the energy pattern was twisted with him, with low energy he would shine as an energy unit resistent to DA&#039;s feedback.

   But I have an opinion, his price is like an dropship, and since he doesn&#039;t has the air advantage of transport, he should be able to carry 4 slots.]]></description>
		<content:encoded><![CDATA[<p>I think you should change energy use to 100 to let behemoth&#8217;s energy be 200 since he must have this amount of energy, nothing wrong with the unit, just the energy pattern was twisted with him, with low energy he would shine as an energy unit resistent to DA&#8217;s feedback.</p>
<p>   But I have an opinion, his price is like an dropship, and since he doesn&#8217;t has the air advantage of transport, he should be able to carry 4 slots.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fuck you starcraft creater</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-845</link>
		<dc:creator><![CDATA[Fuck you starcraft creater]]></dc:creator>
		<pubDate>Tue, 14 Apr 2009 22:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-845</guid>
		<description><![CDATA[---------------------------
Operation Requirement
---------------------------
These are the units details
--------------------------------
attack-N/A
Speed-Slow as reaver
Race-Terran
Requires-8 types of buildings (Any)
build Time-450 Seconds
Specialty-Can allow you to build Fuck cannons with penises coming out also can let you build anything even building/Units FUCK YOU ALL]]></description>
		<content:encoded><![CDATA[<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Operation Requirement<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
These are the units details<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
attack-N/A<br />
Speed-Slow as reaver<br />
Race-Terran<br />
Requires-8 types of buildings (Any)<br />
build Time-450 Seconds<br />
Specialty-Can allow you to build Fuck cannons with penises coming out also can let you build anything even building/Units FUCK YOU ALL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Razor_Bkl</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-829</link>
		<dc:creator><![CDATA[Razor_Bkl]]></dc:creator>
		<pubDate>Sat, 04 Apr 2009 12:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-829</guid>
		<description><![CDATA[My idea of a unit is a unit that can be useful and one witch can not do splash and can not do anything bad to allys
Name-RazorMage
Breed-Terran
Type-Ground
Damage/Ground-10
Attack speed/ground-ghost
Damage/air-Nagetive
range-5.9
Damage/name-MagicFlash
Spells-
1:flashback/creates a little flash damaging most of the opponents health.
2:MagePower/sends a medium size flash around the unit killing all surroundings.
3:Suicide kill/kills the unit while leaving a dangerous pit for 5 seconds which will kill anything that touches it.
Acquires-
Academy
Command Center with
(new)Monastery]]></description>
		<content:encoded><![CDATA[<p>My idea of a unit is a unit that can be useful and one witch can not do splash and can not do anything bad to allys<br />
Name-RazorMage<br />
Breed-Terran<br />
Type-Ground<br />
Damage/Ground-10<br />
Attack speed/ground-ghost<br />
Damage/air-Nagetive<br />
range-5.9<br />
Damage/name-MagicFlash<br />
Spells-<br />
1:flashback/creates a little flash damaging most of the opponents health.<br />
2:MagePower/sends a medium size flash around the unit killing all surroundings.<br />
3:Suicide kill/kills the unit while leaving a dangerous pit for 5 seconds which will kill anything that touches it.<br />
Acquires-<br />
Academy<br />
Command Center with<br />
(new)Monastery</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Action_Ability</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-824</link>
		<dc:creator><![CDATA[Action_Ability]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 09:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-824</guid>
		<description><![CDATA[-------------------
Ability caster
-------------------
Description-
This Ability caster can only do ability&#039;s suck as healing and Nexus Teleportation and some more because this is mostly a near useless unit
it can still be helpful like that it has a 100 energy bonus and cheaper spell prices and energy prices go lower.
Race-Protoss
Look-a monster with 2 legs and 4 arms.
Type-Ground
Damage-N/A
Armor-0
Health-100
sheilds-250
Energy-100
-------------
Ability&#039;s
-------------
Heal-1
(Heals Units by 2 HP)
Nexus Teleport-25
(Allows you to go to any of your allys are your nexuses)
Bad Eye-10
(Causes the Unit to see at a 25% range)
Happy Heal-35
(Heals half 50% of health)
Free kill-5
(Kills a unit at least under 100 HP Only)
Transformation-80
(Transforms you to a random unit pick and keeps you of the map and shows you as a ally to the other players)
About This ability-takes 2 Energy while you are still transformed.]]></description>
		<content:encoded><![CDATA[<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Ability caster<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Description-<br />
This Ability caster can only do ability&#8217;s suck as healing and Nexus Teleportation and some more because this is mostly a near useless unit<br />
it can still be helpful like that it has a 100 energy bonus and cheaper spell prices and energy prices go lower.<br />
Race-Protoss<br />
Look-a monster with 2 legs and 4 arms.<br />
Type-Ground<br />
Damage-N/A<br />
Armor-0<br />
Health-100<br />
sheilds-250<br />
Energy-100<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Ability&#8217;s<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Heal-1<br />
(Heals Units by 2 HP)<br />
Nexus Teleport-25<br />
(Allows you to go to any of your allys are your nexuses)<br />
Bad Eye-10<br />
(Causes the Unit to see at a 25% range)<br />
Happy Heal-35<br />
(Heals half 50% of health)<br />
Free kill-5<br />
(Kills a unit at least under 100 HP Only)<br />
Transformation-80<br />
(Transforms you to a random unit pick and keeps you of the map and shows you as a ally to the other players)<br />
About This ability-takes 2 Energy while you are still transformed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-823</link>
		<dc:creator><![CDATA[Charlie]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 09:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-823</guid>
		<description><![CDATA[my idea is a Morataker
Race-Terran
Look-a Goliath
Cost-200 Both
Requires-
Terran Academy
Armory and
(new)Morasectare  
take-2 supply
Damage/Ground-15(Impale Slashers)
Damage/Air-20(Impact Missle)
Bonus-2
Energy-180
Energy Bonus-70
Ability&#039;s-
Mind control-100 EP
(Take over a unit)
Pale Flare-150 EP
(Makes a unit unable to atack)
Miracle Heal-60
(Full Heal)(Not Automatic)
Vanish-100
(Vanishes all units around the click)
Range-Ghost Range
Attack Speed-Marine attack speed
Description=This Marataker is named that because of the taking ability&#039;s and Mara for the healing.]]></description>
		<content:encoded><![CDATA[<p>my idea is a Morataker<br />
Race-Terran<br />
Look-a Goliath<br />
Cost-200 Both<br />
Requires-<br />
Terran Academy<br />
Armory and<br />
(new)Morasectare<br />
take-2 supply<br />
Damage/Ground-15(Impale Slashers)<br />
Damage/Air-20(Impact Missle)<br />
Bonus-2<br />
Energy-180<br />
Energy Bonus-70<br />
Ability&#8217;s-<br />
Mind control-100 EP<br />
(Take over a unit)<br />
Pale Flare-150 EP<br />
(Makes a unit unable to atack)<br />
Miracle Heal-60<br />
(Full Heal)(Not Automatic)<br />
Vanish-100<br />
(Vanishes all units around the click)<br />
Range-Ghost Range<br />
Attack Speed-Marine attack speed<br />
Description=This Marataker is named that because of the taking ability&#8217;s and Mara for the healing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-822</link>
		<dc:creator><![CDATA[Charlie]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 08:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-822</guid>
		<description><![CDATA[My idea is a crabling
250 minerals
100 gas
For 2
Damage=25
HP=85
armor=5
Race=Zerg
Bonus=2
Description=This crabling looks like a zergling  but with to big fangs on its chins this crabling can not burrow but can still do basic things like most zergs like the healing technique these crablings can move a zergling speed the bonus and damage is what would make this a good unit except with those sneaky lurkers.]]></description>
		<content:encoded><![CDATA[<p>My idea is a crabling<br />
250 minerals<br />
100 gas<br />
For 2<br />
Damage=25<br />
HP=85<br />
armor=5<br />
Race=Zerg<br />
Bonus=2<br />
Description=This crabling looks like a zergling  but with to big fangs on its chins this crabling can not burrow but can still do basic things like most zergs like the healing technique these crablings can move a zergling speed the bonus and damage is what would make this a good unit except with those sneaky lurkers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lone Wolf</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-620</link>
		<dc:creator><![CDATA[Lone Wolf]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-620</guid>
		<description><![CDATA[Unit: Generator Drone/Field Generator (whichever)
Race : Protoss
Type: as probe
Build time: as probe * 1.5
Size: Small
Cost: 75 Minerals, 75 Vespene Gas
Takes 1 supply.
Required: Robotics Facility
Role: Limited Portable Generator

HP: 15
Shield: 5
Energy: 200
Movement:as probe

No (Direct) Attacks

The unit can transfer it&#039;s energy to another protoss unit, in an all or nothing fashion. Both units need to remain within range 2 for X seconds for the transfer to finish. At this point it can no longer move or maintain shields. It regains movement at 10 energy, shields at 50. 

When destroyed the Field Generator explodes doing 1/Y of it&#039;s current energy store (rounded down, maximum 20) as damage in a radius of 1, and 1/2Y of it&#039;s current energy store as damage out to a radius of 2 (max 10).

X and Y are variables.

The unit is intended to support , but can be used to perform suicide runs against melee enemies if you have no more units.

Benefit:
200 extra energy for any protoss unit

Drawn Back:
vulnerable to ranged attack, potential to damage allies.

Constraints:
The protoss produced the shield battery to recharge shields, it&#039;s not a huge jump to say they might make something to recharge energy too.

It&#039;s not balanced as is, but can be balanced with a little bit of fiddling, hense the variables.

There&#039;s no infringement on any other units niche.]]></description>
		<content:encoded><![CDATA[<p>Unit: Generator Drone/Field Generator (whichever)<br />
Race : Protoss<br />
Type: as probe<br />
Build time: as probe * 1.5<br />
Size: Small<br />
Cost: 75 Minerals, 75 Vespene Gas<br />
Takes 1 supply.<br />
Required: Robotics Facility<br />
Role: Limited Portable Generator</p>
<p>HP: 15<br />
Shield: 5<br />
Energy: 200<br />
Movement:as probe</p>
<p>No (Direct) Attacks</p>
<p>The unit can transfer it&#8217;s energy to another protoss unit, in an all or nothing fashion. Both units need to remain within range 2 for X seconds for the transfer to finish. At this point it can no longer move or maintain shields. It regains movement at 10 energy, shields at 50. </p>
<p>When destroyed the Field Generator explodes doing 1/Y of it&#8217;s current energy store (rounded down, maximum 20) as damage in a radius of 1, and 1/2Y of it&#8217;s current energy store as damage out to a radius of 2 (max 10).</p>
<p>X and Y are variables.</p>
<p>The unit is intended to support , but can be used to perform suicide runs against melee enemies if you have no more units.</p>
<p>Benefit:<br />
200 extra energy for any protoss unit</p>
<p>Drawn Back:<br />
vulnerable to ranged attack, potential to damage allies.</p>
<p>Constraints:<br />
The protoss produced the shield battery to recharge shields, it&#8217;s not a huge jump to say they might make something to recharge energy too.</p>
<p>It&#8217;s not balanced as is, but can be balanced with a little bit of fiddling, hense the variables.</p>
<p>There&#8217;s no infringement on any other units niche.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Design Review: Create a Starcraft Unit &#171; Vancouver Game Design</title>
		<link>http://vancouvergamedesign.com/2008/07/10/a-design-exercise-create-a-starcraft-unit/#comment-293</link>
		<dc:creator><![CDATA[Design Review: Create a Starcraft Unit &#171; Vancouver Game Design]]></dc:creator>
		<pubDate>Tue, 15 Jul 2008 03:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://gd08.wordpress.com/?p=132#comment-293</guid>
		<description><![CDATA[[...] Vancouver Game Design     &#171; A Design Exercise: Create a Starcraft&#160;Unit [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Vancouver Game Design     &laquo; A Design Exercise: Create a Starcraft&nbsp;Unit [...]</p>
]]></content:encoded>
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