A mentor at school brought this game to my attention.
It’s very simple but incredibly engaging. A great example of how to ramp up difficulty at a pace that lures players further into the game.
I’ve seen a sequel that attempted to add some sort of story and fancier graphics. Seemed to be an example of mucking up a great simple mechanic by complicating it with irrelevant distraction.
Anyhow here’s the original Crazy Cube developed by 2dplay.com.

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